Using Trainers
Xored Trainer Engine
The Xored ETM/XBTF Trainer Engine enables users to "train" Games; cheating and/or adding functions not originally in a game.
To the right you can see the Icon overlays, description:
- GREY - Trainer exists for game, but is currently inactive
- YELLOW - Trainer Active
What is a trainer?From Wikipedia, the free encyclopedia. |
Obtaining Trainers
Trainers are developed by Team Xored, and their website is located at http://www.maxconsole.net. The trainers are downloaded from MaxConsole and they come in 2 different formats; .ETM or .XBTF files. These files are placed in the '<trainerpath>' described in next section.
Setup Xored Trainer
You just have to specify the path where XBMC should look for trainer files. There are three ways to do this. First, if you choose to update your list without adding a path first, it will ask. It can also be setup in the programs section of the settings section. Alternative, you can set it up in advancedsettings.xml like this:
<trainerpath>$HOME\system\trainers</trainerpath>
In this example, you copy the downloaded trainer files to XBMC/System/Trainers/
Trainer Settings
This menu contains options to
Here's how it works. The default view says 'None'. This means trainer/s are available BUT disabled. If you use the spincontrols to the right, you can browse the trainers found for this game. When a trainer shows its name and its options, that means it is enabled. Below the name of the trainer are the options for the chosen trainer. Enable or disable the options as you like. In-Game Keys (IGK)In-Game Key's (or IGK) are used in some trainers to turn functionality of the cheat on and off during gameplay! If the trainer supports IGK then the IGK's will be listed in the trainer setting screen as IGK1, IGK2 and so on. IGK key combinations:
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LED Status
The Xbox LED is used to show the execution status of trainers. GREEN; means trainer in memory is being checked against xbe about to be executed RED; means trainer in memory did not match xbe just executed ORANGE; means trainer in memory matched and was applied to xbe just executed
That's all there's to it! (But please see Known Issues below)
Known Issues
- All .MTE files must be placed in C:\trainers no matter what your trainer path is (hardcoded in the trainers).
- NTSC trainers does not always work with PAL games, or reverse.